
Void Descent
A Browser Survivor-Like for Mobile & Desktop
Void Descent is a survivor-like auto-shooter designed to be played instantly in a browser. No downloads or installs. The game was heavily influenced by the tactical build-crafting of Soulstone Survivors and The Spell Brigade. It is meant for quick sessions where you can jump in and start a run immediately.
Unique Mechanics
- Time Dilation: This is the panic button. If you lift your thumb from the screen or let go of the mouse, the game slows to 10% speed. It makes it easier to navigate tight spots or look away for a second without losing a run.
- Mobile and Desktop Support: The game is locked to portrait for one-handed mobile play, but also has full WASD and mouse support for desktop players.
- Save System: You can use the manual import and export system to move your ship unlocks and Nexus progress between your phone and your computer.
The Fleet
There are 6 ships to unlock. Each has a unique primary weapon and its own role:
| Ship | Signature Weapon | Role |
|---|---|---|
| Pathfinder | Ion Cannons | All-Rounder |
| Engineer | Auto-Turret | Zone Control |
| Disruptor | EMP Pulse | Crowd Control |
| Vanguard | Kinetic Barrier | Juggernaught |
| Reaper | Bladestorm | Glass Cannon |
| Catalyst | Elemental Surge | Caster |
Augment Lab and Meta Progression
The core of the game is the build variety. Based on the current weapons and elemental upgrades, there are over 10 million possible loadout combinations to discover during a run and that's BEFORE you unlock your first augment.
- The Augment Lab: Spend Nexus Cores and Quantum Singularities earned during runs to permanently unlock passive buffs.
- Nexus Ascension: Take your lab upgrades into Ascension runs. Once you beat the final boss, you unlock 5 levels of difficulty modifiers to further test your builds.
- Endless Mode: Clearing the Nexus levels unlocks the endless Void Descent.
Join The Discord
Want to talk balance theory, suggest new augment upgrades, or report bugs directly? Jump into the brand-new community Discord and help shape the next build:
Join the Void Descent Discord: https://discord.gg/DkEbF9a7Db
Technical Details
Genre: Bullet Heaven, Auto-shooter, Survivor-like, Roguelite
Platform: Web Browser (HTML5)
Controls: Touch, WASD, Mouse, Keyboard, Gamepad
Orientation: Portrait (Mobile), Landscape (Desktop)
Void Descent is a solo passion project. If you find it fun, leaving a rating or a comment really helps.
Thanks for checking it out!
| Updated | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (11 total ratings) |
| Author | BRaiNDED |
| Genre | Action, Shooter |
| Tags | Arcade, Bullet Hell, Casual, Roguelite, Space, Survivor-like, Top-Down, Touch-Friendly |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| Accessibility | One button |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |
Development log
- Official v1.0 Release - 3D Graphics Mode, Widescreen Support + More!1 day ago
- Version 0.9.1 - Upgrade Balancing, Audio Tweaks + More10 days ago
- Version 0.9.0 - Elemental Masteries & Synergies + New Music19 days ago
- Version 0.8.1 - Optimization and Balance23 days ago
- Version 0.8.0 - UI Overhaul26 days ago
- Version 0.7.0 - Major Balance Update37 days ago
- Balance Update (Kite Killer)41 days ago
- Reworked Launch Sequence43 days ago






Comments
Log in with itch.io to leave a comment.
Very cool game, I like it!
hell yeah very ham review
Hello!
Managed to "finish" the game :D, a while back after the update that re-enabled the auguments shop.
Didn't get to play as much recently so some of those might have been already patched/changed.
Here are some more things I have found:
you can buy the last ship without having 50 runs (I was able to buy it at 5)(maybe 5 is too little but 50 is also too high in my opinion, like i've already had a god run on the endless mode and i'm still ai x/40 for the glass cannon:( )
Have seen that you posted some updates, I will soon check them out:)
Absolutely amazing feedback thank you so much! Some of these things I am in the process of addressing but others are still in the To Do list.
If you're interested I would love to have you in the new discord I just created. Having players like you is invaluable, you can join here - https://discord.gg/VAwhGE8pv
Thanks again!
Found a bug. Clicking more details for a ship makes it so that when trying to exit that window almost to completely impossible depending on the ship since the exit button is usually stuck behind the title of the game. I'm on desktop.
Thank you again for reporting this, it was a side effect of some work im doing on the visual overhaul but this has been fixed now!
I've run into a bug where saving an augment like "+20% damage" turns into like "20% area" for the next level gained. I even saved a elemental combo augment and then the next level i had two of it to pick from. Enjoying the game and all, needs more music choices though for sure.
Thank you so much for the feedback I will look into that bug asap!
Keep an eye out for future updates. I will definitely add more over time.
Update: both bugs have been fixed, check out the devlog!
Thank you for the fix and updates. Going off the visual change to percentages, how do multistrike and critical work? They're different from the area/damage/speed/etc. So when you get like a 22% crit augment, that's basically of the base crit? And similar for multi?
So all % based upgrades are multiplicative, not additive.
For example:
If you had a crit chance of 10% and got a +20% upgrade you would now have 12% (multiplicative), not 30% (additive)
I hope that makes sense. You can always check your stats on the pause menu as well if you ever want to see how the numbers get affected after an upgrade.
Great game! I really like the feel of it. Perfect for when you go somewhere and have to wait or just wish to take a break from work. And the fact that everything slows down when you take the finger from the screen *chef's kiss* I saw the comment and know that it was not implemented for this but i do like to just take the finger on and off the screen when I'm in a ditch to more easily navigate the bullet & enemy hell.
![]()

There are some bugs that I wish to report tho, that I will just drop in here cause I was not able to put them in another place:
phone - android
both on phone and pc i was using firefox
1. when you import a save it seems the ships you bought are not carried along? tried to import to pc browser and the 2nd ship (which i have bought on the phone) was not bought (a workaround to not spend cores was to buy it, then re-import my save which allowed me to have my ships and my cores) (managed to also reproduce it on phone using a private window so no cookies are )
2. (on phone)had to switch between normal and desktop mode and back for the augment lab button to appear (yes i have defeated the final boss of normal mode)
3. entering the augment lab does not load the augments
and this is the error code from the console:
As such I'm unable to progress to next difficulty:(
Hope those help <3 and good luck with the game!
Glad to hear you're enjoying the game, and thank you for the bug reports! I just recently did a big refector so I'm still on the hunt for issues, but I'll get these fixed up asap. Keep an eye on the page for updates!
What a perfect browser-based survivorslike! Very smart how it slows down when you take your hand off the mouse. Perfect for idle play on a mindless phone call but easy to interrupt when you need to focus. I really like the roguelike upgrade options -- well thought out and well implemented. Keep up the great work!
Thank you so much, this really means a lot!
The slow-down mechanic was completely intentional for exactly that reason so I'm really glad it came across as a feature and not a bug.
I was also super happy to hear the augment system felt well thought out, that was probably the most work to balance. Hope you keep enjoying it!