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Devlog
Bug Fixes: Upgrade Save & UI Polish
May 19, 2026
by
BRaiNDED
A quick hotfix to resolve two critical issues with the Upgrade Save button and a couple of UI issues. Bug Fixes Fixed an issue where saving an upgrade for a specific weapon or would randomly re-roll i...
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Balance Patch & UI / System Polish
May 18, 2026
by
BRaiNDED
This patch tackles game pace, prevents completely broken stacking builds, and introduces subtle visual cues to give your combat loops a tighter, high-fidelity response. Combat & Balance Tuning Increas...
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UI Polish & Kit Fixes
May 11, 2026
by
BRaiNDED
Menu & UI Enhancements Ultimate Visibility: Your Ultimate is now clearly listed under the Kit tab in the pause menu for quick reference during combat. Scroll Optimization: Tightened the Kit tab scroll...
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Simplified Desktop Controls + More Audio
May 06, 2026
by
BRaiNDED
Desktop Controls Based on community feedback, I’ve streamlined desktop movement into two clean modes: Mouse: Click and drag to steer your ship toward your cursor. Speed scales with cursor distance f...
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Desktop Controls & Extended OST
May 04, 2026
by
BRaiNDED
This update improves the experience on desktop due to the surprising number of players enjoying Void Descent outside of mobile! On-Screen Joystick The on-screen joystick has now been added to desktop...
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Save System Fixes & UI Polish
May 04, 2026
by
BRaiNDED
A huge shoutout and thanks to DigitalCookie for the incredibly detailed bug report. Because of that feedback, I was able to track down and kill two major issues with the manual save system that were b...
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Audio + Quality of Life
May 03, 2026
by
BRaiNDED
Thank you to everyone out there playing and giving me some great feedback! I've made some updates based on community requests: Audio Soundtrack: Audio was by FAR the biggest request I got from the com...
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Improved Desktop Support
April 30, 2026
by
BRaiNDED
Pushed an important update today that fixes how Void Descent renders on desktop browsers. The game was designed around a portrait orientation mobile screen. On desktop the game canvas was filling the...
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Bug Fixes
April 28, 2026
by
BRaiNDED
Fixed a bug where splitter projectiles could sometimes get corrupted and break player weapons and projectiles, leaving them unable to do any damage. Fixed a bug where the player sometimes couldn't tak...
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Save Reminder
April 24, 2026
by
BRaiNDED
Made the export save feature more apparent by adding a reminder to export when aborting a run or the whole game...
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More iOS Fixes
April 23, 2026
by
BRaiNDED
Fixed game running at slower speed on iOS than intended Improved frame timing precision in iOS sandboxed iframes...
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iOS Touch Controls Fix
April 23, 2026
by
BRaiNDED
Fix: iOS Safari Touch Controls Got a report from a player that touch controls weren't working on iOS Safari. Dug into it and found the itch.io iframe was intercepting touch events before they reached...
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